The Game of Transformation is a board game designed around 1980 by Joy Drake and Kathy Tyler, then of the Findhorn Foundation in Scotland ( now of Innerlinks ( Since the start it has been regularly fine tuned and updated.




The Transformation Game is usually played by one to four players. More are possible. The Game offers the players a rich variety of challenges and opportunities to reflect on their present and past lifes and to interact with their co-players. Playing it is an excellent way to learn more about oneself in practice observing one's own and other players' actions. In that way it illuminates patterns, offers insights towards new directions, and supports change and transformation. The in-depth journey is marked with realizations, obstacles, angels, and miracles. Gain awareness and heal pain as you advance through physical, emotional, mental, and spiritual realms. It's an effective way to clarify important issues, resolve conflicts, and creatively enhance relationships.


It is played with two themes in mind. The first theme is about what one wants to learn through playing the Game. It is often formulated in terms of: I like to find out more about (an important issue in the life of the player) and how to deal with it. Examples of such issues are: What kind of job would I like? What is my depression about? How would I want to decorate my house? How to deal with a partner or the absence of a partner, What environement would stimulate me? How can I learn to ask things for myself? And so on.


The other theme is about a quality one has or wants to develop and which one wants to contribute to the game. One can think about qualities such as hospitality, humor, supportiveness, openess and so on.


Both themes are set before the game, explained to all participants, discussed, possibly adjusted, written up and stored in a place where they are clearly visible to all. The purpose of playing the Game is to get clarity about the first theme and explore ones contribution to life.


The Game is sold as a box game with simple instructions. There is also a much more complex and rich set of instructions which accredited facilitators can use for assisting and guiding players. A facilitator helps with the rules and assists the players so that they get more out of their play.


The length of play depends on the time players have available but also on the number of players. For example with four or less players one day or even better an evening and one day or a number of evenings are all good choices. With more than four players one would want a bit more time in general.